I needed a good sci-fi game. Needed it. I needed a palate cleanse from all these first person shooters. I know this game is in first person! Just hold your horses and I'll explain! I wanted a RPG that didn't have swords or magic or elves. I wanted a sci-fi future that didn't feature grotesque aliens or warp drives. DX:HR promised all of these things and delivered.
|This city is beautiful in a dirty way, like Tara Reid|
For this review, I played the PC version, because dumb consoles herp derp. Really though, it was because I had heard a lot about the lengths that Eidos went to to optimize this game for the PCs, and I just usually enjoy games better on PC. My PC isn't top of the line, but it's pretty good, and it runs the game very well*. The game looks beautiful, runs smoothly, and I encountered nary a glitch or bug. I'd say that the devs definitely held up their end, as far as the PC version goes. As I mentioned in my first impressions, the game does NOT feel like the devs just copied the files over from console to PC (ahem, Borderlands).
|The world feels complete and real|
|We built this city on....cyborgs?|
|Is this what neo-Neo looks like?|
|The world is gloriously hi-tech.|
This game is a wonder. DX:HR splendidly blends elements from shooters, sneakers, and RPGs. The game reeks of polish, and the attention to detail really shows in this lovingly crafted masterpiece of a game. It presents a fairly plausible near future, and comes with all of the delicious sci-fi goodness that I've been craving. Once I finished, I just wanted to go back and play again to try different strategies and see what I missed. I can't wait! Buy for sure!
*Specs for the system used-
CPU- Intel Core I7 920 ~2.7 ghz
RAM-6 Gb DDR3 1600
GPU- ATI Radeon 4890 1Gb GDDR5
Game was run 1440x900 resolution, with no AA, 4x AS and normal shadows. It looked pretty great and ran consistently at about an 80 FPS average.
Rock wants to get some sweet-ass robot arms. Seriously, get him out of this stupid fleshy junk, he's ready.
|Go aug yourself!|